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About Design & Interfaces / Professional Official Beta Tester mike brownMale/United States Groups :iconda-engineering: dA-Engineering
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custom aircraft paint jobs
Boeing Sikorsky RAH-66A VF-103 by bagera3005F-16 Arctic Aggressor by bagera3005
standard aircraft design
standard aircraft design for design of bird that is standard aircraft F-4N Phantom II  black bunny by bagera3005Grumman A-6E Intruder by bagera3005Grumman F-14ATomcat by bagera3005F-14  VF-84 armed by bagera3005Northrop Grumman EA-6B Prowler VAQ-139 by bagera3005Boeing F-15SE Silent Eagle by bagera3005
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missile sats of 4
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single sword 15.00
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USS ATLANTIS CVX-4575

The Atlantis CVX-4575 by Colourbrand
Atlantis is a design i started long ago first time i designed her win Star Trek III: The Search for Spock came out
now im working on updating her design an make a technical manual an few short story's with right writers for it
an new designers willing to work with me shes my enterprise i have story in works in my head for her just need to get it out there any one wanting or inspired by her note me or im me will do art trades for Atlantis work an designs
U.S.S. Atlantis CVX-4575 REFIT by bagera3005






History becomes Legend
Legend becomes Myth




STATISTICS
Class & type: Atlantis class
Production Base: Key West
Length: 1222m
Width: 640m
Height: 312m
Mass: 22,000,000 tons (operational)
Decks: 45
Range: Unlimited distance
Complement:
Total : 2450
Officers : 150
Crew : 900
Passengers : 400 (Standard
star wing: 400

Quantum jump drive Propulsion System
Drive Type : Q.S.I.D .X100 Core
Number : 1
Main Reactor : FRAM-2000
Quantum jump :
experimental drive system developed for the
Impulse System
Drive Type : Ark 245 hyper Impulse
Number : 4
Secondary Reactor: FRIF-1200
jump capable : range RED LINE IS 600 light years


ARMAMENT
Phaser, Type X1
Number : 11 banks
Range : 400,000 km
Arcs : main hall module dorsal array (P/S)
main hall module vetral array (P/S)
main hall aft (P/S)
secondary hulls vental array
secondary hulls aft dorsal array (P/S)
secondary hulls aft ventral array (P/S)
Torpedo lunchers
Quantum Flux Torpedo Mk III MK XXI Seeking/Direct
Number : 8 tubes
Range : Quantum 8,900,100 km, Photon 8,000,000
Arcs : 6 forward, 4 aftDefenses
Ablative Armor Type Xi
Ablative Armor Type Xi
Multi Layered Shielding System

Defenses
Ablative Armor Type Xi
Ablative Armor Type Xi
Multi Layered Shielding System
Deflector shields
Shield beam advaced shild arayPrimary Shield Systems: FSS XXV Multiphasic/Regenerative Forcefield and Deflector Control System
Secondary Shield Systems: FSS-4 Primary Forcefield and Deflector Control System
Stealth Systems: RS-455 stealth systom
Structural Integrity Field Systems:
Primary Structural Integrity Field Systems: Class 8 Structural Integrity Field Generators
Secondary Structural Integrity Field Systems: Class 8 Structural Integrity Field Generators
Tractor Beam Systems:
Primary Tractor Beam Systems: Class Delta 10 Tractor Beam Emitter System
Secondary Tractor Beam Systems: Class Beta 10 Tractor Beam Emitter System

CRITICAL MASS CANNONS
Number : 6 ARCS
Range : 900.000
Arcs : 6 forward, 6 aft
Point Defense Lasers, type I
Number : 40 (6 turrets of 3 lasers each)
Range : 200000 km
Arcs : main hall turrets (p/s)
: main hall ventral turrets (p/s)
: secondary hulls lower turrets (p/s)
: secondary hulls lower turrets (p/s)

OTHER SYSTEMS
Transporters
Standard, 6-person : 6
Emergency, 16-person: 6
Cargo : 8

Shuttle an Fighter bays
Shuttle Bays : 2
Embarked Craft (Standard, specific ships may vary)
Shuttlepod : 20
Personnel Shuttle, Small: 30
Personnel Shuttle, Large: 10
Shuttle, Q-Warp : 12
Cargo Shuttle : 10
Runabout : 8
Landing Crft (Marine) : 12

Fighter bays 6
250 2 XF -400 Talon superiority Star fighter
80 XF-310 F alcon light fighter
100 XF-105 Eagle
100 XF-500 Warewolf heavy attack fighter
12 heavy drop ships
20 light drop ships
4 Cyclone class
Pylons on the lower and main hall Pylons
MACHA BAY
20 AVS 100
10 AST 200
15 AST-RX -M1
40 AST XR-8S
10 REX X-0 11









JUMP DRIVES

Atlantis jump drive is a part of her warp systems an works with it making Atlantis range longer then most ship with only warp systems on bored

Physics
The FTL Drive uses a dimensional transport effect. The ships instantaneously teleport from one point in space to another. helium 10 On human ships, the FTL Drives are powered by refined hydrogen an . When a ship jumps, it distorts the space around it and can damage other vessels that are too close.
Navigation is very complex when using the FTLs. Speed, trajectory and jump duration must be carefully calculated before a successful jump can be made.

Making a jump without these calculations, can take the ship into dangerous locations such as asteroid belts, singularities, or a planet's atmosphere
Atlantis class have a jump limit known as the "Red Line." Any ship making a jump across this line risks unknown navigational hazards and possibly running off course due to compound errors in the calculations

Atlantis class RED LINE IS 600 light years

QUANTUM WARP DRIVE

Is a variant of quantum slipstream drive but much safer. It is a hybrid Atlantis lunched she had standard warp drive the
lost worlds fleet showed Atlantis crew a new drive idea and it was upgraded to a quantum Warp drive All it is quantum
stabilizer which adds to the slip stream drive and now modified. It has a quantum exhilarated making the drive 3 time's
more reliable then slip stream drive or any Transwarp system It also has been now to have higher warp speeds so she
can hold a speed
Of (9.995) for extended periods
And Quantum speeds for high speed get always or just to get to hot spots
Of battles it also helps power C.M.C and shields

SPEED CHART AGIST WARP SPEED

QUANTUM VELOCITY apparent Velocity 0.9c Approximate Warp speed
-- ------------------- ---------------------
A 8 1.7 1.090
B 7 6.1 1.569
C 6 21.4 2.394
D 9 85.0 3.572
E 10 262.6 7.673
F 20 919.1 9.715
G 30 3217.0 9.976
H 40 9.990i 39407.8
J 50 137927.4 9.9999

Quantum warp has no warp one you accelerate from to the warp the ship
Was originally on.


CRITICAL MASS CANNONS

C.M.C
Is a weapon that fires a round of depleted uranium 235 to the speed of?Light C+ causing a fusion reaction in the uranium pack. A punch round is charged then fired out of a modified field coil. To sling the shell out of the barrel to C+ and then is adjusted to target by a magnetic ball shield, but will not stop C.M.C stiletto it will go through shields and throw all most any Mattel expedite for a Romulus Mattel use for their warp core until now systems can not be put on smaller ships, they take up two decks and are power hungry.
24% mass shot rapid fire low power damaging round
50% mass half mass shot grazing damage on outer hauling star ships but vessel impacted is crippled or destroyed.
75 % mass is a large load and can go straight throw a Borg cube
100% mass will destroy a 95 percent of a Borg cube the Atlantis has to fire all c.m.c to do fall power shot it
most power is use to fire 100% power

Shell Types
Stiletto c-1
Haller c-2
Tri cobalt round c-3
Quantum round c-4
Shaker round c-5
Dart round c-6
Knights shot c-7
Archer tracking round c-9
Grape shot ball barring or C-10
Heavy barrel cd-1

Torpedo launches

Torpedoes will obtain a high sublight speed when launched from a stationary launch platform. They are still effective against close-in threat vessels. The fact that a class 8 probe was supposedly launched by a starbase at warp speeds in "The Emissary" might be inconsistent with the statement that photon torpedoes can't reach warp speed if launched from a stationary or a sublight platform.
Torpedo tube
A torpedo tube was a compact area of a starship where torpedoes are stored immediately prior to launch. It was a part of the torpedo launcher. Tubes could be controlled from the bridge or from the torpedo bay. (ENT: "Silent Enemy")
Typically, the torpedo tube was only slightly larger than the torpedo itself. It lay between the torpedo bay and the torpedo tube doors on the outer hull of the starship. When torpedoes were fired, the outer doors were opened, allowing for the weapon's egress. Tubes may also have had inner doors, which protected the torpedo bay from the missiles' propulsion systems.
Mark VI torpedoes with terminium casings in 2285, and Mark VII photon torpedoes in 2293. At least the Mark VII torpedoes could not be programmed to fire themselves without a torpedo
Quantum Torpedoes:
Developed to improve upon and, eventually, replace the photon torpedo, the quantum torpedo uses an energetic release of a zero-point energy field to obtain basic yields of up to 52.3 isotons- twice as powerful as the most common photon torpedoes. More advanced versions similarly surpass the higher-grade of photon torpedoes, but to this point, are restricted to high-yield launchers only.
Introduced in the late 2360s, the quantum torpedo was part of the range of projects which formed Starfleet's response to the threats represented by the Borg and renewed activity by the Romulans. Although there is no theoretical upper limit on the size of a matter/antimatter torpedo warhead - the Cardassian 'Dreadnought' type heavy penetrator carries a two thousand kilogram m/am warhead for example - warheads beyond the 25 isoton range tend to be too large and heavy for use as truly effective anti-ship weapons. Starfleet wanted to develop a warhead which offered firepower in the 50+ isoton range without penalizing the agility of the weapon.
Starfleet R&D quickly decided to focus on a zero point energy system. Initial testing yielded a negative energy balance – it took more energy to initiate the zero point reaction than that reaction generated in turn. This problem was eventually surmounted and a 52.3 isoton quantum warhead was detonated at the Groombridge 273-2A facility.
The device works by generating an eleven dimensional space time membrane which is twisted into a string similar in structure to a super string. This process calls large numbers of subatomic particles into existence, liberating correspondingly large amounts of energy in the form of an explosion.
The production torpedo is of similar size to the standard photon torpedo and is made of a shell of densified Tritanium and Duranium foam coated in an ablative layer and an anti radiation polymer coating. Great attention has been paid to making the weapon stealthy in operation by minimizing the number of penetrations through the casing and by treating those which have been made.
The warhead itself comprises a zero-point field reaction chamber, which is formed from a teardrop shaped crystal of rodinium ditellenite jacketed with synthetic Neutronium and Dilithium. A zero-point initiator is attached to this; the initiator is made of an EM rectifier, a wave guide bundle, a subspace field amplifier, and a continuum distortion emitter. The emitter creates the actual pinch field from a conical spike 10-16 meters across at the tip.
The zero-point initiator is powered by the detonation of an uprated photon torpedo warhead with a yield of 21.8 isotons. The m/am reaction occurs at four times the rate of a standard warhead; the detonation energy is channeled through the initiator within 10-7 seconds and energizes the emitter, which imparts a tension force upon the vacuum domain. As the vacuum membrane expands over a period of 10-4 seconds, an energy potential equivalent to at least 50 isotons. is created. This energy is held by the chamber for 10-8 seconds and is then released by the controlled failure of the chamber wall.
The propulsion and guidance systems of the quantum torpedo also represent improvements over the standard photon. The computer system is based around Bioneural gel packs, allowing more efficient data processing and so improved guidance capability.
he quantum warhead relies on rapid energy extraction from zero-point vacuum. This is established from an 11-dimensional space-time membrane, twisted into a Genus-1 topology string, housed inside the ultraclean vacuum of a 1.38 meter-long teardrop shaped zero-point field reaction chamber. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, inside the torpedo powers a continuum distortion emitter. It expands the membrane and pinches it out of the background vacuum. The membrane forms into subatomic particles accompanied by a high-explosive energy release.
Propulsion system of the quantum torpedo is a warp sustainer engine and four microfusion thrusters. The engine coils of the warp sustainer grab and hold a hand-off warp field from the torpedo launcher tube's sequential field induction coils. A miniature matter/antimatter fuel cell adds power to the hand-off field. When launched in warp flight, torpedo will continue to travel at warp, when launched at sublight, torpedo will travel at a high sublight speed, but will not cross the warp threshold. The quantum torpedo uses a bio-neural gel processor for flight control, and a thoron web to block countermeasure radiation.
The warhead technology of the torpedoes was also revealed in the novel. It is based on generating a destructive subspace compression pulse. Upon detonation the torpedo delivers the pulse in an asymmetric superposition of multiple phase states. Shields can only block one subcomponent of the pulse. The other subcomponents deliver the majority of the pulse to the target. Every torpedo has a different transphasic configuration, generated randomly by a dissonant feedback effect to prevent the Borg from predicting the configuration of the phase states

Torpedo types
Quantum Flux Torpedo Mark XXIV
Quantum Transphasic torpedoes mark XL Seeking
Quantum Flux Torpedo XXI Seeking
quantum torpedo MARK 1
Photon Torpedo mark VI

Shield beam

Shield beam is a modification of the standard deflector andShield systems onboard any starship it just has been modified toAbsorb ray weapons energy and focus it can also fire a ship sizeBeam that can make any capitol ship think twice about attackingA ship that has it attacked an Atlantis class carrier
Firing options
Standard beam
Reflective beams
Absorbing shield
Plasma sphere
sphere
Point Defense System
Laser systems:
The advantage of a point defense system over any ECM system is that it can physically intercept missiles with either energy or missile weapons of its own. In the case of point defense lasers the system is beam-based.
The weakness is that each laser cluster, can only engage a single missile at a time. Recent tactical engagements have shown that volleys of 20 missiles at a time are not unheard of. So, the laser clusters are most effective when a number of ships are working together to shoot down a single broadside.
When the ships are deployed in a wall formation
[--] = 1 ship

[--] [--]
[--] [--]
[--] [--]
(and so on)
the overlapping fields of point defense fire make this system extremely effective. In one-on-one situations, the system is proportionally less effective. Any ship type can employ the system, but the problem is, of course, mass and power alocation. BB's have a lot more room, mass, and power capacity than DD's.
Other limitations include the fact that missiles maneuver and photon torpedoes are very fast. It takes a sustained (albeit not long) hit from a PD laser to destroy either. This is very hard to accomplish. A touch and go or glancing hit will not destroy the target.
The type I point defense laser was created in response to the Dalriadan War of 2410 and built into several series of ships first launched late in that year. The initial system was rushed into production. The lasers had an effective range of only 150,000 km, inside the 200,000 maximum detonation range of the Dalriadan missiles, but outside the normal detonation of 100,000 km.
Since 2410, there have been two revisions of the point defense laser system. The type II system was never put into production because it required significant retrofitting to enlarge capacitor banks to power the system due to poor power usage of the laser system employed. The current system, the type III has a refined laser core and can generate pulses capable of intercepting incoming fore to a range of 300,000 km.

Drone Systems:
The second type of point defense system is the drone. Drones attempt to draw enemy fire away from the starship which controls them and to themselves by using sophisticated ECM gear which makes the drone appear to be the starship itself to targetting sensors. A network of drones deployed around a starship which is itself using its ECM systesm, gives any incoming fire multiple targets which it must distinguish between in order to damage the actual ship.
Because some weapons, such as photon torpedoes, use proximity detonation and never actually strike the targetted ship, point defense drones also carry powerful jamming systems intended to interfere with guidance and targetting systems and to cause premature detonation
The Ablative Shield Generator is composed of 4 basic components:
1. Subspace divergence field generators.
2. Modified transporter pattern buffer.
3. Molecular pattern storage unit.
4. Emitter array.

The subspace divergence field has the ability to duplicate matter atom to atom of equal energy mass (E=mc^2). This field is generated in modified dual shield generators. The field is then shunt into the transporter pattern buffer where the subspace field is processed to give it an energy pattern of certain matter with the same properties such as colour, texture, and strength. The pattern is from the molecular pattern storage unit which contains the energy and molecular pattern of the metal known as adamantium. Adamantium is one of the strongest metals known to exist second only to neutronium. Why adamantium and not neutronium? Neutronium would burn out the pattern buffer instantly. Though adamantium can be replicated, the maximum possible output is only 2kg a day, so therefore, simulated adamantium is the next best solution. Also a starship does not have the energy storage to create a true shell around the ship. The newly formed adamantium pattern is sent to the emitter array where it forms a shell less than 1mm thick around the ship a few metres away, following the contours of the hull like the standard shield grid. This process differs from particle synthesis.
Since the shield generator requires a lot of power to maintain its "molecular structure," the ship has to sacrifice power from areas that also require a lot of power, such as warp drive or weapons. If for example weapons are needed, then warp engines are deactivated. If warp drive is needed, then weapons are powered down. It is a similar problem for warp capable stealth ships that uses cloaking devices such as the Klingons and the Romulans. Since the adamantium shell does not have a true molecular structure, then the shell can be opened and closed very easily in order to fire weapons for example. Opening in the shell for impulse and thrusters exhaust, warp grille and others are protected by independent force fields.
Since the shield was built in an alternate future, the temporal prime directive has halted the research and development of the ablative shield generator until the Sheliak War in the late 2380's


Bridge crew
⦁ Captain Mitch Bowen—Human
⦁ Dr. Seamus Wright—Shrive--Ship's Psychologist—A true Cockney born in East London; known to associate with people involved with London subcultures. After cadet training at the GFA Academy Wright got his doctorate in psychology at Oxford University in London.
⦁ David "Cowboy" Corben—Human—First Officer—An African American born and raised in a rural area outside of Dallas Texas. Called cowboy because of his distinctive Texas accent.
⦁ Frelsey Grame—Kumarrin male—science officer
⦁ Lt. Maurice Sanchez—human male—Helm Officer—Born in Puerto Rico on Earth.
⦁ Madhuksara—human female—Ops Officer—Born in India
⦁ Dr. Elton Schiguelle—Simma male—Chief of Medicine
⦁ Dr. Carm Sculapus—medical officer
⦁ Lt. Com. Lindsay Davis—human female—chief engineer
Fighter Pilots
Squadrons
The Wizards
⦁ Capt. Raymond "Merlin" West—Human-pilot
⦁ Lt. Argathreft "Orko" Wymdah—Simma-co-pilot
⦁ Lt. Pyra "Circe" N'gek—Kumarrin-pilot
⦁ Lt. Hanson "Sarumon" Bawk—Human
⦁ Lt. Shayna "Azkedelia" Bliss
⦁ Lt. Beth "Morgana" Sternberg—Human
⦁ Lt. Eric "Dumbledore" Roman
The Screaming Eagles
⦁ Capt. Chad "Raptor" Brent—Human
⦁ Lt. Hans "Hawk" Nold—Human
⦁ Lt. Ghullik "Griffon" Triege—Shrive
⦁ Lt. Dorma "Red Falcon" Morlara—Elnore
Lt. Baleena "Sparrow" Seena—Simma—female

Ships of the line
U.S.S. Atlantis CVX-4575
U.S.S. PACIFICA CVX-6090
U.S.S. El-Eldorado CVX-4579
U.S.S. Alexandria CVX-6070
U.S.S Shanghai-La CVX-6010
U.S.S. Camelot CVX-6020
U.S.S. Troy CVX-6030
U.S.S. Libraera CVX-4577
U.S.S. Andromeda CVX-4590

Visitors

:iconarmamentdawg:
ArmamentDawg
Sep 22, 2014
1:49 pm
:iconmephisto1986:
mephisto1986
Sep 22, 2014
1:38 pm
:iconjesse220:
Jesse220
Sep 22, 2014
1:26 pm
:icondashmoor:
Dashmoor
Sep 22, 2014
12:40 pm
:icontaskforce52:
TaskForce52
Sep 22, 2014
12:27 pm

Wishlist

My new Back up Canon Powershot SX170 IS

Journal Entry: Mon Sep 8, 2014, 1:42 PM


my a1400 was to limited this ones more on pare with my T3i  an my other rig i will not show off till i get use to using it more  im also looking at getting a EOS M


Zoom Big, Shoot Comfortably
Zoom in on images you’re not likely to capture with a smartphone. The 16x Optical Zoom on the PowerShot SX170 IS camera gets you up close to kids and wildlife, down on the field and up on the stage, while Canon’s Optical Image Stabilizer keeps images steady and clear. The 28mm Wide-Angle lens captures everything from large family shots to breathtaking landscapes. With the 16.0 Megapixel sensor, you can crop and enlarge all you want, and the DIGIC 4 Image Processor ensures fast, precise performance. Relive fun times in smooth, detailed 720p HD video. Or simply point and shoot for excellent stills quality in all kinds of situations: Smart AUTO senses the conditions and chooses optimized camera settings for 32 pre-defined scenes. High Speed AF captures quick action shots, and Intelligent IS counteracts camera shake for virtually blur-free shooting. Easily see what you’re shooting and show off what you’ve captured on the big, clear 3.0-inch LCD screen. Powered by a slim, new rechargeable lithium-ion battery, the PowerShot SX170 IS sports an even smaller, more ergonomic design that makes this the perfect camera to have at the ready all day long.

http://content.camerasdirect.com.au/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/a/canon_power_shot_sx170_3.jpg

Type
Compact digital still camera with built-in flash, 16x Optical Zoom, 4x Digital Zoom and 64x Combined Optical Zoom with Optical Image Stabilizer

 Capture Device

Type
16.0 Megapixel, 1/2.3-inch CCD

Total Pixels
Approx. 16.6 Megapixels

Effective Pixels
Approx. 16.0 Megapixels
Back to TopLens

Focal Length
5.0 (W) - 80.0 (T) mm (35mm film equivalent: 28 - 448 mm)

Optical Zoom
16x

Digital Zoom
4.0x

Focusing Range
Normal: 2.0 in. (5cm) - infinity (W), 2.0ft. (60cm) - infinity (T)
Auto/Manual: 0.4 in. (1cm) - infinity (W), 2.0ft. (60cm) - infinity (T)
Macro AF: 0.4 in. - 1.6ft. (1 - 50cm) (W)

Autofocus System
TTL Autofocus, Manual Focus
Back to TopViewfinders

Optical Viewfinder
Not available

LCD Monitor
3.0-inch TFT color LCD with wide viewing angle

LCD Pixels
Approx. 230,000 dots

LCD Coverage
Approx. 100%
Back to TopAperture and Shutter

Maximum Aperture
f/3.5 (W) , f/5.9 (T)

Shutter Speed
1-1/3200 sec.

15-1/3200 sec. (Total shutter speed range)
Back to TopExposure Control

Sensitivity
Auto, ISO 100 - 1600

Light Metering Method
Evaluative*, Center-weighted Average, Spot**
* Facial brightness is evaluated in Face Detection AF
** Metering frame is fixed to the center

Exposure Control Method
Manual Exposure, Program Shift, Safety Shift, AE Lock

Exposure Compensation
Still Images: ± stops in 1/3-stop increments
Videos: ± 2 stops in 1/3-stop increments (Not available when shooting movies)
Back to TopWhite Balance

White Balance Control
Auto*, Daylight, Cloudy, Tungsten, Fluorescent, Fluorescent H, Custom

* Camera automatically sets the optimal ISO speed according to shooting mode.
Back to TopFlash

Built-in Flash
Auto, Flash On, Slow Synchro, Flash Off
Facial brightness is also evaluated in Face Detect.

Flash Range
1.6 ft. - 9.8 ft. (W), 2.0 - 6.6 ft. (T) (50cm - 3.0m (W), (60cm - 2.0m (T))

Image brightness may diminish depending on the shooting distance

Recycling Time
15 sec. or less (battery voltage: 3.0 V)

Flash Exposure Compensation
±2 stops in 1/3-stop increments
Back to TopShooting Specifications

Shooting Modes
M, Av, Tv, P, Live View Control, Auto, SCN*1, Creative Filters*2, Discreet, Movie*3

Shooting movies is possible with the movie button


*1 Portrait, Face Self-timer, Low Light, Snow, Fireworks

*2 Fisheye Effect, Miniature Effect, Toy Camera Effect, Monochrome, Super Vivid, Poster Effect

*3 Standard

Photo Effects
My Colors Off, Vivid, Neutral, Sepia, Black & White, Positive Film, Lighter Skin Tone, Darker Skin Tone, Vivid Blue, Vivid Green, Vivid Red, Custom Color*

*Adjustment of contrast, sharpness, saturation, red, green, blue and skin tone are available

Self Timer
Approx. 10-sec. delay/approx. 2-sec. delay, custom*

*Delay time (0-15 sec. (in one-second increments), 20/25/30 sec.) and number of shots (1-10 shots (in one-shot increments)) can be specified.

Wireless Control
Not Available

Continuous Shooting

    Normal: Approx. 0.8 shots/sec. (in P mode)
    Normal: Approx. 2.8 shots/sec. (in Low Light mode)

    AF: Approx. 0.5 shots/sec. (in P mode)

    LV: Approx. 0.6 shots/sec. (in P mode)

Under conditions where the flash does not fire automatically
Differs depending on the zoom position

Back to TopImage Storage

Storage Media
SD Memory Card, SDHC Memory Card, SDXC Memory Card

File Format
Design rule for Camera File System, DPOF (Version 1.1) compliant

Image Recording Format
Superfine / Fine

JPEG Compression Mode
Still Image: 2.3 (JPEG)
Video: MOV (image data: H.264, Audio: Linear PCM (Stereo))

Number of Recording Pixels
Still Images:

    16:9 - Large: 4608 x 2592; Medium 1:3264 x 1832; Medium 2: 1920 x 1080; Small: 640 x 360

    3:2 - Large: 4608 x 3072; Medium 1:3264 x 2176; Medium 2: 1600 x 1064; Small: 640 x 424

    4:3 - Large: 4608 x 3456; Medium 1:3264 x 2448; Medium 2: 1600 x 1200; Small: 480 x 480

    1:1 - Large: 3456 x 3456; Medium 1: 2448 x 2448; Medium 2: 1200 x 1200; Small: 480 x 480


Videos:
HD 1280 x 720: 25 fps
Miniature Effect HD 1280 x 720: 5 fps / 2.5 fps / 1.25 fps
Miniature Effect 640 x 480: 6 fps / 3 fps / 1.5 fps
640 x 480: 30 fps (29.97)

Back to TopNumber of Recordable Images

Image data
      16:9     3:2     4:3
File Size (KB)     8GB     32GB     File Size (KB)     8GB     32GB     File Size (KB)     8GB     32GB
Large (L1)     SF     5184     1506     6081     6144     1272     5136     6912     1131     4567
F     3069     2531     10219     3638     2135     8620     4093     1903     7684
Medium 1 (M1)     SF     2595     2958     11943     3083     2505     10115     3436     2252     9094
F     1537     4912     19826     1825     4162     16802     2060     3721     15020
Medium 2 (M2)     SF     1095     6822     27537     899     8187     33044     1002     7442     30040
F     604     12280     49567     496     14448     58314     558     12927     52176
Small (S)     SF     188     35089     141622     221     30703     123919     249     27291     110150
F     113     49125     198271     133     40937     165225     150     40937     165225
Medium* (M)     F     NA     NA     NA     NA     NA     NA     1144     6638     26792

      1:1
File Size (KB)     8GB     32GB
Large (L1)     SF     5184     1506     6081
F     3069     2531     10219
Medium 1 (M1)     SF     2601     2958     11943
F     1540     4912     19826
Medium 2 (M2)     SF     760     9824     39653
F     420     16374     66090
Small (S)     SF     188     35089     141622
F     113     49125     198271
Medium* (M)     F     NA     NA     NA

Note: SF=Superfine F=Fine
* When in Low Light.
• The approximate number of images recordable on memory cards other than the above can be calculated by using the above figures as a reference and extrapolating accordingly.

Back to TopTime of Recordable Movies

Movie data
      Miniature Effect
HD: 1280 x 720     640 x 480
5x     10x     20x     5x     10x     20x
5 fps*1     2.5 fps*1     1.25 fps*1     6 fps*2     3 fps*2     1.5 fps*2
Movie Size (KB/sec.)     487     243     122     246     123     61
8GB     4 hrs. 00 min. 33 sec.     7 hrs. 34 min. 23 sec.     13 hrs. 37 min. 54 sec.     7 hrs. 34 min. 23 sec.     13 hrs. 37 min. 54 sec.     22 hrs. 43 min. 11 sec.
32GB     16 hrs. 11 min. 39 sec.     30 hrs. 35 min. 22 sec.     55 hrs. 03 min. 40 sec.     30 hrs. 35 min. 22 sec.     55 hrs. 03 min. 40 sec.     91 hrs. 46 min. 07 sec.
 
      Other
HD: 1280 x 720     640 x 480
25 fps     30 fps*3
Movie Size (KB/sec.)     2621     1416
8GB     49 min. 15 sec.     1 hr. 28 min. 53 sec.
32GB     3 hrs. 19 min. 00 sec.     5 hrs. 59 min. 05 sec.
           
*1 Playback frame rate is 25 fps.
*2 Playback frame rate is 30 fps*3.
*3 Actual frame rate is 29.97 fps.



Playback Modes File
Stills & Videos:
Auto Rotate (Automatic vertical/horizontal detection), Image Advance (Transition Effects, Scroll Display), Rotate, Favorites, My Category, Smart Shuffle, Group Playback, Slideshow (Repeat, Interval, Effect)

Still Images:
Single, Index (4-130 thumbnails), Magnification (2-10x), Information Display, Red-eye Correction, i-Contrast, Resize, My Colors, Histogram, Overexposure Warning

Videos:
Normal Playback*1, Skip Backward*2, Previous Frame*3, Next Frame*3, Skip Forward*2

*1 Audio settings available in 5 levels
*2 Approximately 4 seconds
*3 Slow motion available
Specifications

Erase Modes
Select Image, Select Range, Select All Images

    The image data in the memory card stored with the Design rule for Camera File systems format can be erased (however, protected images cannot be erased).
    Using the Movie editing function, sections of the movie (1 sec. increments) can be deleted.



Video Out
NTSC/PAL (dedicated connector (female) with unified type of digital, audio and video)

Audio Out
Stereo (dedicated connector (female) with unified type of digital, audio and video)

Other
SD memory card slot; direct connection to Canon SELPHY, PIXMA Photo Printers & PictBridge compatible printers

Power Source
Battery Pack NB-6LH, AC Adapter Kit ACK-40

Shooting Capacity
Approx. 300 shots
Approx. 440 shots in ECO Mode

Playback Time
Approx. 7 hours
Back to TopPhysical Specifications

Operating Temperature
32-104°F/0-40°C

Operating Humidity
10-90%

Dimensions (W x H x D)
4.25 x 2.80 x 1.73 in. / 108.0 x 71.0 x 43.9mm

Weight
8.85 oz. / 251g (CIPA standard)
8.04 oz. / 228g (camera only)
Note: 27 display languages provided (English, German, French, Dutch, Danish, Finnish, Italian, Norwegian, Swedish, Spanish, Simplified/Traditional Chinese, Japanese, Russian, Portuguese, Korean, Greek, Polish, Czech, Hungarian, Turkish, Thai, Arabic, Romanian, Ukrainian, Farsi, and Hindi).

All data are based on Canon's Standard Test Method. Subject to change without notice.

Canon, DIGIC, ELPH, PIXMA, and PowerShot and SELPHY are registered trademarks of Canon Inc. in the United States and may also be registered trademarks or trademarks in other countries. Microsoft, Windows and Windows Vista are trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries. Mac is a trademark of Apple, Inc., registered in the United States and other countries. All other products and brand names are registered trademarks, trademarks or service marks of their respective owners in the United States and/or other countries.
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcThwJdGftRSQn9y2jLCUgo-eTgC28mToHmVWQr5UcQS47BUqyrxDg

deviantID

bagera3005
mike brown
Artist | Professional | Design & Interfaces
United States
F-70 T-Shirt Graphic USAF by viperaviatorF-70A USAF Panther 2 Poster by viperaviatorFA-70 T-Shirt Graphic USN by viperaviatorF/A-70 Panther 2 New Breed by viperaviatorBSG Style F-70 Panther Insignia by viperaviatorSHIELD F/A-70 Panther 2 Logo by viperaviator
Panther 2 Development Project by viperaviatorXF-70 Flight Insignia by viperaviatorF-70A USAF Panther 2 Driver by viperaviatorJolly Rogers Panther 2 by viperaviatorFA-70 Panther 2 Triangle by viperaviator63rd Fighter Squadron Panthers by viperaviator
FA-70A Flight Manual Cover by viperaviatorFA-70 Panther 2 Poster by viperaviatorF-70A Flight Manual Cover USAF by viperaviator
Locations of Site Visitors
Current Residence: NA
Print preference: large
Favourite genre of music: jazz rock soundtracks
Favourite photographer: Herral Long www.herrallong.com/index.html
Favourite style of art: cad
Operating System: windows vista ultimate
MP3 player of choice: 160 gb i pod
Favourite cartoon character: optamus prime
Personal Quote: To stand on a new world and look beyond it to the next one.

500px.com/bagera3005
Interests

80s cartoon i want to see in live action 

22%
24 deviants said VOLTRON
21%
23 deviants said M.A.S.K.
21%
23 deviants said Adventures of Jonny Quest
11%
12 deviants said ThunderCats
8%
9 deviants said Silverhawks
7%
8 deviants said He-Man and the Masters of the Universe
5%
5 deviants said Thundarr the Barbarian
3%
3 deviants said Bionic Six
2%
2 deviants said C.O.P.S.
1%
1 deviant said Dinosaucers

Comments


Add a Comment:
 
:iconjesse220:
Jesse220 Featured By Owner 2 hours ago
Your Birthday is in 7 days. Congrats!
Reply
:iconjbobroony:
jbobroony Featured By Owner 2 days ago
thanks for the fave mate :-)
Reply
:iconploopie:
Ploopie Featured By Owner 3 days ago   Digital Artist

Hello there!
Just passing by here to thank you for adding me to your watch list, it is very appreciated! :heart:
I'm really glad you enjoyed my art and hopefully you will like my future works as well.
If you have any questions feel free to just ask, I'm glad to help in any way I can.

I wish you a wonderful weekend! :dummy:
~Caroline

Thanks for watch by Ploopie  

Reply
:icondanny420dale:
Danny420Dale Featured By Owner 4 days ago
Thanks for the bucket of faves!
Reply
:iconbagera3005:
bagera3005 Featured By Owner 4 days ago  Professional Interface Designer
your welcome
Reply
:iconcapn-gary:
capn-gary Featured By Owner 4 days ago
Thanks for the fave!

:D
Reply
:iconjamesf63:
JamesF63 Featured By Owner 4 days ago  Professional Traditional Artist
Thanks so much for the fave! :D
Reply
:iconbagera3005:
bagera3005 Featured By Owner 4 days ago  Professional Interface Designer
your welcome
Reply
:iconpijnapple:
pijnapple Featured By Owner Sep 15, 2014  Hobbyist Photographer
Thanks for the :+fav: :)
Reply
:iconbagera3005:
bagera3005 Featured By Owner 6 days ago  Professional Interface Designer
your welcome
Reply
:iconfreak-of-sadness:
freak-of-sadness Featured By Owner Sep 14, 2014  Hobbyist Photographer
Thanks so much for the favorite! :)
Reply
:iconbagera3005:
bagera3005 Featured By Owner Sep 14, 2014  Professional Interface Designer
your welcome
Reply
:iconim1tta:
im1tta Featured By Owner Sep 14, 2014  Student Digital Artist
Thx for the fav! :D
Reply
:iconbagera3005:
bagera3005 Featured By Owner Sep 14, 2014  Professional Interface Designer
your welcome
Reply
:iconplavidemon:
PlaviDemon Featured By Owner Sep 12, 2014  Professional Digital Artist
Thanks for fave and Watch me for more arts :)
Reply
:iconcasca12:
Casca12 Featured By Owner Sep 10, 2014  Hobbyist General Artist
Thumbs Up Emote 
Reply
:iconlostandcontent:
LostAndContent Featured By Owner Sep 8, 2014  New member Hobbyist Photographer
Thank you for the fav!! Live long and prosper, my friend!
Reply
:iconbagera3005:
bagera3005 Featured By Owner Sep 8, 2014  Professional Interface Designer
your welcome may you have good death Kapla
Reply
:iconlostandcontent:
LostAndContent Featured By Owner Sep 8, 2014  New member Hobbyist Photographer
Kapla, my friend! I shall see you in Sto'vo'Kor!
Reply
:icondalttt:
DaltTT Featured By Owner Sep 7, 2014
:iconthankuplz:
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