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About Design & Interfaces / Professional Official Beta Tester mike brownMale/United States Groups :iconani-toonspiracy: Ani-toonspiracy
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custom aircraft paint jobs
Boeing Sikorsky RAH-66A VF-103 by bagera3005F-16 Arctic Aggressor by bagera3005
standard aircraft design
standard aircraft design for design of bird that is standard aircraft F-4N Phantom II  black bunny by bagera3005Grumman A-6E Intruder by bagera3005Grumman F-14ATomcat by bagera3005F-14  VF-84 armed by bagera3005Northrop Grumman EA-6B Prowler VAQ-139 by bagera3005Boeing F-15SE Silent Eagle by bagera3005
missile sats of 4
AIM-9 Sidewinder by bagera3005
Pacific Aerospace missiles by bagera3005
Raytheon AGM-88 HARM by bagera3005
Orion Dynamic Armaments by bagera3005
missile sats of 4
lord of the rings Anduril by bagera3005
Excalibur by bagera3005
ThunderCats Sword of Omens by bagera3005
Sword of Michael  Archangel Swords of Light by bagera3005
single sword 15.00
single missile
Hughes  AIM-54 Phoenix by bagera3005
single missile types for 10.50



The Atlantis CVX-4575 by Colourbrand
Atlantis is a design i started long ago first time i designed her win Star Trek III: The Search for Spock came out
now im working on updating her design an make a technical manual an few short story's with right writers for it
an new designers willing to work with me shes my enterprise i have story in works in my head for her just need to get it out there any one wanting or inspired by her note me or im me will do art trades for Atlantis work an designs
U.S.S. Atlantis CVX-4575 REFIT by bagera3005

History becomes Legend
Legend becomes Myth

Class & type: Atlantis class
Production Base: Key West
Length: 1222m
Width: 640m
Height: 312m
Mass: 22,000,000 tons (operational)
Decks: 45
Range: Unlimited distance
Total : 2450
Officers : 150
Crew : 900
Passengers : 400 (Standard
star wing: 400

Quantum jump drive Propulsion System
Drive Type : Q.S.I.D .X100 Core
Number : 1
Main Reactor : FRAM-2000
Quantum jump :
experimental drive system developed for the
Impulse System
Drive Type : Ark 245 hyper Impulse
Number : 4
Secondary Reactor: FRIF-1200
jump capable : range RED LINE IS 600 light years

Phaser, Type X1
Number : 11 banks
Range : 400,000 km
Arcs : main hall module dorsal array (P/S)
main hall module vetral array (P/S)
main hall aft (P/S)
secondary hulls vental array
secondary hulls aft dorsal array (P/S)
secondary hulls aft ventral array (P/S)
Torpedo lunchers
Quantum Flux Torpedo Mk III MK XXI Seeking/Direct
Number : 8 tubes
Range : Quantum 8,900,100 km, Photon 8,000,000
Arcs : 6 forward, 4 aftDefenses
Ablative Armor Type Xi
Ablative Armor Type Xi
Multi Layered Shielding System

Ablative Armor Type Xi
Ablative Armor Type Xi
Multi Layered Shielding System
Deflector shields
Shield beam advaced shild arayPrimary Shield Systems: FSS XXV Multiphasic/Regenerative Forcefield and Deflector Control System
Secondary Shield Systems: FSS-4 Primary Forcefield and Deflector Control System
Stealth Systems: RS-455 stealth systom
Structural Integrity Field Systems:
Primary Structural Integrity Field Systems: Class 8 Structural Integrity Field Generators
Secondary Structural Integrity Field Systems: Class 8 Structural Integrity Field Generators
Tractor Beam Systems:
Primary Tractor Beam Systems: Class Delta 10 Tractor Beam Emitter System
Secondary Tractor Beam Systems: Class Beta 10 Tractor Beam Emitter System

Number : 6 ARCS
Range : 900.000
Arcs : 6 forward, 6 aft
Point Defense Lasers, type I
Number : 40 (6 turrets of 3 lasers each)
Range : 200000 km
Arcs : main hall turrets (p/s)
: main hall ventral turrets (p/s)
: secondary hulls lower turrets (p/s)
: secondary hulls lower turrets (p/s)

Standard, 6-person : 6
Emergency, 16-person: 6
Cargo : 8

Shuttle an Fighter bays
Shuttle Bays : 2
Embarked Craft (Standard, specific ships may vary)
Shuttlepod : 20
Personnel Shuttle, Small: 30
Personnel Shuttle, Large: 10
Shuttle, Q-Warp : 12
Cargo Shuttle : 10
Runabout : 8
Landing Crft (Marine) : 12

Fighter bays 6
250 2 XF -400 Talon superiority Star fighter
80 XF-310 F alcon light fighter
100 XF-105 Eagle
100 XF-500 Warewolf heavy attack fighter
12 heavy drop ships
20 light drop ships
4 Cyclone class
Pylons on the lower and main hall Pylons
20 AVS 100
10 AST 200
15 AST-RX -M1
40 AST XR-8S
10 REX X-0 11


Atlantis jump drive is a part of her warp systems an works with it making Atlantis range longer then most ship with only warp systems on bored

The FTL Drive uses a dimensional transport effect. The ships instantaneously teleport from one point in space to another. helium 10 On human ships, the FTL Drives are powered by refined hydrogen an . When a ship jumps, it distorts the space around it and can damage other vessels that are too close.
Navigation is very complex when using the FTLs. Speed, trajectory and jump duration must be carefully calculated before a successful jump can be made.

Making a jump without these calculations, can take the ship into dangerous locations such as asteroid belts, singularities, or a planet's atmosphere
Atlantis class have a jump limit known as the "Red Line." Any ship making a jump across this line risks unknown navigational hazards and possibly running off course due to compound errors in the calculations

Atlantis class RED LINE IS 600 light years


Is a variant of quantum slipstream drive but much safer. It is a hybrid Atlantis lunched she had standard warp drive the
lost worlds fleet showed Atlantis crew a new drive idea and it was upgraded to a quantum Warp drive All it is quantum
stabilizer which adds to the slip stream drive and now modified. It has a quantum exhilarated making the drive 3 time's
more reliable then slip stream drive or any Transwarp system It also has been now to have higher warp speeds so she
can hold a speed
Of (9.995) for extended periods
And Quantum speeds for high speed get always or just to get to hot spots
Of battles it also helps power C.M.C and shields


QUANTUM VELOCITY apparent Velocity 0.9c Approximate Warp speed
-- ------------------- ---------------------
A 8 1.7 1.090
B 7 6.1 1.569
C 6 21.4 2.394
D 9 85.0 3.572
E 10 262.6 7.673
F 20 919.1 9.715
G 30 3217.0 9.976
H 40 9.990i 39407.8
J 50 137927.4 9.9999

Quantum warp has no warp one you accelerate from to the warp the ship
Was originally on.


Is a weapon that fires a round of depleted uranium 235 to the speed of?Light C+ causing a fusion reaction in the uranium pack. A punch round is charged then fired out of a modified field coil. To sling the shell out of the barrel to C+ and then is adjusted to target by a magnetic ball shield, but will not stop C.M.C stiletto it will go through shields and throw all most any Mattel expedite for a Romulus Mattel use for their warp core until now systems can not be put on smaller ships, they take up two decks and are power hungry.
24% mass shot rapid fire low power damaging round
50% mass half mass shot grazing damage on outer hauling star ships but vessel impacted is crippled or destroyed.
75 % mass is a large load and can go straight throw a Borg cube
100% mass will destroy a 95 percent of a Borg cube the Atlantis has to fire all c.m.c to do fall power shot it
most power is use to fire 100% power

Shell Types
Stiletto c-1
Haller c-2
Tri cobalt round c-3
Quantum round c-4
Shaker round c-5
Dart round c-6
Knights shot c-7
Archer tracking round c-9
Grape shot ball barring or C-10
Heavy barrel cd-1

Torpedo launches

Torpedoes will obtain a high sublight speed when launched from a stationary launch platform. They are still effective against close-in threat vessels. The fact that a class 8 probe was supposedly launched by a starbase at warp speeds in "The Emissary" might be inconsistent with the statement that photon torpedoes can't reach warp speed if launched from a stationary or a sublight platform.
Torpedo tube
A torpedo tube was a compact area of a starship where torpedoes are stored immediately prior to launch. It was a part of the torpedo launcher. Tubes could be controlled from the bridge or from the torpedo bay. (ENT: "Silent Enemy")
Typically, the torpedo tube was only slightly larger than the torpedo itself. It lay between the torpedo bay and the torpedo tube doors on the outer hull of the starship. When torpedoes were fired, the outer doors were opened, allowing for the weapon's egress. Tubes may also have had inner doors, which protected the torpedo bay from the missiles' propulsion systems.
Mark VI torpedoes with terminium casings in 2285, and Mark VII photon torpedoes in 2293. At least the Mark VII torpedoes could not be programmed to fire themselves without a torpedo
Quantum Torpedoes:
Developed to improve upon and, eventually, replace the photon torpedo, the quantum torpedo uses an energetic release of a zero-point energy field to obtain basic yields of up to 52.3 isotons- twice as powerful as the most common photon torpedoes. More advanced versions similarly surpass the higher-grade of photon torpedoes, but to this point, are restricted to high-yield launchers only.
Introduced in the late 2360s, the quantum torpedo was part of the range of projects which formed Starfleet's response to the threats represented by the Borg and renewed activity by the Romulans. Although there is no theoretical upper limit on the size of a matter/antimatter torpedo warhead - the Cardassian 'Dreadnought' type heavy penetrator carries a two thousand kilogram m/am warhead for example - warheads beyond the 25 isoton range tend to be too large and heavy for use as truly effective anti-ship weapons. Starfleet wanted to develop a warhead which offered firepower in the 50+ isoton range without penalizing the agility of the weapon.
Starfleet R&D quickly decided to focus on a zero point energy system. Initial testing yielded a negative energy balance – it took more energy to initiate the zero point reaction than that reaction generated in turn. This problem was eventually surmounted and a 52.3 isoton quantum warhead was detonated at the Groombridge 273-2A facility.
The device works by generating an eleven dimensional space time membrane which is twisted into a string similar in structure to a super string. This process calls large numbers of subatomic particles into existence, liberating correspondingly large amounts of energy in the form of an explosion.
The production torpedo is of similar size to the standard photon torpedo and is made of a shell of densified Tritanium and Duranium foam coated in an ablative layer and an anti radiation polymer coating. Great attention has been paid to making the weapon stealthy in operation by minimizing the number of penetrations through the casing and by treating those which have been made.
The warhead itself comprises a zero-point field reaction chamber, which is formed from a teardrop shaped crystal of rodinium ditellenite jacketed with synthetic Neutronium and Dilithium. A zero-point initiator is attached to this; the initiator is made of an EM rectifier, a wave guide bundle, a subspace field amplifier, and a continuum distortion emitter. The emitter creates the actual pinch field from a conical spike 10-16 meters across at the tip.
The zero-point initiator is powered by the detonation of an uprated photon torpedo warhead with a yield of 21.8 isotons. The m/am reaction occurs at four times the rate of a standard warhead; the detonation energy is channeled through the initiator within 10-7 seconds and energizes the emitter, which imparts a tension force upon the vacuum domain. As the vacuum membrane expands over a period of 10-4 seconds, an energy potential equivalent to at least 50 isotons. is created. This energy is held by the chamber for 10-8 seconds and is then released by the controlled failure of the chamber wall.
The propulsion and guidance systems of the quantum torpedo also represent improvements over the standard photon. The computer system is based around Bioneural gel packs, allowing more efficient data processing and so improved guidance capability.
he quantum warhead relies on rapid energy extraction from zero-point vacuum. This is established from an 11-dimensional space-time membrane, twisted into a Genus-1 topology string, housed inside the ultraclean vacuum of a 1.38 meter-long teardrop shaped zero-point field reaction chamber. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, inside the torpedo powers a continuum distortion emitter. It expands the membrane and pinches it out of the background vacuum. The membrane forms into subatomic particles accompanied by a high-explosive energy release.
Propulsion system of the quantum torpedo is a warp sustainer engine and four microfusion thrusters. The engine coils of the warp sustainer grab and hold a hand-off warp field from the torpedo launcher tube's sequential field induction coils. A miniature matter/antimatter fuel cell adds power to the hand-off field. When launched in warp flight, torpedo will continue to travel at warp, when launched at sublight, torpedo will travel at a high sublight speed, but will not cross the warp threshold. The quantum torpedo uses a bio-neural gel processor for flight control, and a thoron web to block countermeasure radiation.
The warhead technology of the torpedoes was also revealed in the novel. It is based on generating a destructive subspace compression pulse. Upon detonation the torpedo delivers the pulse in an asymmetric superposition of multiple phase states. Shields can only block one subcomponent of the pulse. The other subcomponents deliver the majority of the pulse to the target. Every torpedo has a different transphasic configuration, generated randomly by a dissonant feedback effect to prevent the Borg from predicting the configuration of the phase states

Torpedo types
Quantum Flux Torpedo Mark XXIV
Quantum Transphasic torpedoes mark XL Seeking
Quantum Flux Torpedo XXI Seeking
quantum torpedo MARK 1
Photon Torpedo mark VI

Shield beam

Shield beam is a modification of the standard deflector andShield systems onboard any starship it just has been modified toAbsorb ray weapons energy and focus it can also fire a ship sizeBeam that can make any capitol ship think twice about attackingA ship that has it attacked an Atlantis class carrier
Firing options
Standard beam
Reflective beams
Absorbing shield
Plasma sphere
Point Defense System
Laser systems:
The advantage of a point defense system over any ECM system is that it can physically intercept missiles with either energy or missile weapons of its own. In the case of point defense lasers the system is beam-based.
The weakness is that each laser cluster, can only engage a single missile at a time. Recent tactical engagements have shown that volleys of 20 missiles at a time are not unheard of. So, the laser clusters are most effective when a number of ships are working together to shoot down a single broadside.
When the ships are deployed in a wall formation
[--] = 1 ship

[--] [--]
[--] [--]
[--] [--]
(and so on)
the overlapping fields of point defense fire make this system extremely effective. In one-on-one situations, the system is proportionally less effective. Any ship type can employ the system, but the problem is, of course, mass and power alocation. BB's have a lot more room, mass, and power capacity than DD's.
Other limitations include the fact that missiles maneuver and photon torpedoes are very fast. It takes a sustained (albeit not long) hit from a PD laser to destroy either. This is very hard to accomplish. A touch and go or glancing hit will not destroy the target.
The type I point defense laser was created in response to the Dalriadan War of 2410 and built into several series of ships first launched late in that year. The initial system was rushed into production. The lasers had an effective range of only 150,000 km, inside the 200,000 maximum detonation range of the Dalriadan missiles, but outside the normal detonation of 100,000 km.
Since 2410, there have been two revisions of the point defense laser system. The type II system was never put into production because it required significant retrofitting to enlarge capacitor banks to power the system due to poor power usage of the laser system employed. The current system, the type III has a refined laser core and can generate pulses capable of intercepting incoming fore to a range of 300,000 km.

Drone Systems:
The second type of point defense system is the drone. Drones attempt to draw enemy fire away from the starship which controls them and to themselves by using sophisticated ECM gear which makes the drone appear to be the starship itself to targetting sensors. A network of drones deployed around a starship which is itself using its ECM systesm, gives any incoming fire multiple targets which it must distinguish between in order to damage the actual ship.
Because some weapons, such as photon torpedoes, use proximity detonation and never actually strike the targetted ship, point defense drones also carry powerful jamming systems intended to interfere with guidance and targetting systems and to cause premature detonation
The Ablative Shield Generator is composed of 4 basic components:
1. Subspace divergence field generators.
2. Modified transporter pattern buffer.
3. Molecular pattern storage unit.
4. Emitter array.

The subspace divergence field has the ability to duplicate matter atom to atom of equal energy mass (E=mc^2). This field is generated in modified dual shield generators. The field is then shunt into the transporter pattern buffer where the subspace field is processed to give it an energy pattern of certain matter with the same properties such as colour, texture, and strength. The pattern is from the molecular pattern storage unit which contains the energy and molecular pattern of the metal known as adamantium. Adamantium is one of the strongest metals known to exist second only to neutronium. Why adamantium and not neutronium? Neutronium would burn out the pattern buffer instantly. Though adamantium can be replicated, the maximum possible output is only 2kg a day, so therefore, simulated adamantium is the next best solution. Also a starship does not have the energy storage to create a true shell around the ship. The newly formed adamantium pattern is sent to the emitter array where it forms a shell less than 1mm thick around the ship a few metres away, following the contours of the hull like the standard shield grid. This process differs from particle synthesis.
Since the shield generator requires a lot of power to maintain its "molecular structure," the ship has to sacrifice power from areas that also require a lot of power, such as warp drive or weapons. If for example weapons are needed, then warp engines are deactivated. If warp drive is needed, then weapons are powered down. It is a similar problem for warp capable stealth ships that uses cloaking devices such as the Klingons and the Romulans. Since the adamantium shell does not have a true molecular structure, then the shell can be opened and closed very easily in order to fire weapons for example. Opening in the shell for impulse and thrusters exhaust, warp grille and others are protected by independent force fields.
Since the shield was built in an alternate future, the temporal prime directive has halted the research and development of the ablative shield generator until the Sheliak War in the late 2380's

Bridge crew
⦁ Captain Mitch Bowen—Human
⦁ Dr. Seamus Wright—Shrive--Ship's Psychologist—A true Cockney born in East London; known to associate with people involved with London subcultures. After cadet training at the GFA Academy Wright got his doctorate in psychology at Oxford University in London.
⦁ David "Cowboy" Corben—Human—First Officer—An African American born and raised in a rural area outside of Dallas Texas. Called cowboy because of his distinctive Texas accent.
⦁ Frelsey Grame—Kumarrin male—science officer
⦁ Lt. Maurice Sanchez—human male—Helm Officer—Born in Puerto Rico on Earth.
⦁ Madhuksara—human female—Ops Officer—Born in India
⦁ Dr. Elton Schiguelle—Simma male—Chief of Medicine
⦁ Dr. Carm Sculapus—medical officer
⦁ Lt. Com. Lindsay Davis—human female—chief engineer
Fighter Pilots
The Wizards
⦁ Capt. Raymond "Merlin" West—Human-pilot
⦁ Lt. Argathreft "Orko" Wymdah—Simma-co-pilot
⦁ Lt. Pyra "Circe" N'gek—Kumarrin-pilot
⦁ Lt. Hanson "Sarumon" Bawk—Human
⦁ Lt. Shayna "Azkedelia" Bliss
⦁ Lt. Beth "Morgana" Sternberg—Human
⦁ Lt. Eric "Dumbledore" Roman
The Screaming Eagles
⦁ Capt. Chad "Raptor" Brent—Human
⦁ Lt. Hans "Hawk" Nold—Human
⦁ Lt. Ghullik "Griffon" Triege—Shrive
⦁ Lt. Dorma "Red Falcon" Morlara—Elnore
Lt. Baleena "Sparrow" Seena—Simma—female

Ships of the line
U.S.S. Atlantis CVX-4575
U.S.S. El-Eldorado CVX-4579
U.S.S. Alexandria CVX-6070
U.S.S Shanghai-La CVX-6010
U.S.S. Camelot CVX-6020
U.S.S. Troy CVX-6030
U.S.S. Libraera CVX-4577
U.S.S. Andromeda CVX-4590


Jan 30, 2015
8:50 pm
Jan 30, 2015
8:31 pm
Jan 30, 2015
7:57 pm
Jan 30, 2015
7:18 pm
Jan 30, 2015
5:51 pm


A year in design use of designs

Journal Entry: Thu Jan 15, 2015, 6:53 PM

Through the gates of Hades... by ShoguneagleColonial Aerospace SF-11C Avenger by ShoguneaglePacific Aerospace SF-14C/D Shootingstar by ShoguneagleCirris Allied States Armaments Group ASF-6A Habu by Shoguneagle

Elysium Aerospace Inc. SF/A-13A Thunderstorm by ShoguneagleSCC-SDD/Pacific Aerospace YSF-16 Leviathan by Shoguneagle
McDaniels Shipwrights Condor-class gunship by Shoguneagle


Barrion Commission by HandofManos

Geisha of the Stars (Nightingale Class) by HandofManosNightingale Military Courier by HandofManos


Protecting Perseus by ColourbrandCommissioned: Duel by Colourbrand


So after some brainstorming and reviewing the results of the poll I posted, I believe I have the ingredients for my second art contest: the 30K Views Art Contest!

The subject of the contest is: Shootingstar settings/scenes! It won out by one vote (with fan-works in second place), but I’m enthusiastic to see the voters were interested in my military science fiction setting. It also allows decent flexibility for the artists/entrants who otherwise might’ve been turned off by a narrow subject, say only Patrol Girl characters, or Shootingstar ships, etc.  

So what does this mean? In short, entrants can use anything within the Shootingstar setting to produce an art submission; characters, ships, worlds, battle scenes, and much, much more if they desire! This also includes material referenced in the historical context of the setting! So, if you wanted to depict the Battle of Capella Prime in the Third Interstellar War (between the Terran League and the FAS), you can! Or maybe Katherine O’ Conner before she became a starfighter pilot, involved in the motorcycle racing circuit on Mars! Within the setting, the sky is the limit!

So in kicking this thing off, there are ground rules, which are the following:

1.  Whatever medium is used for the contest (3D, digital, hand-drawn, etc.), it must use Shootingstar locations, ships, fighters, characters, factions, and environments.  No copyrighted material and/or other setting can be utilized (for example, no Han Solo depicted as a Shootingstar pilot, or recognizable Pokemon critters frolicking on a world set in Shootingstar). And if what you are using as references have already been depicted by a previous commissioned artist, please reference what it is and I will ensure the original artist is credited. It, however, can be original content meant for in-universe use in the setting. As a given, I will not use said content unless I have specifically asked for the artist’s permission to do so. Here are links to some of the examples, along with links to the folders in my Gallery and Favorites to the respective in-setting material:

Local wedding photographers
Image courtesy of: SnapKnot - Local Wedding Photographers

This Journal Skin was designed by Night-Beast


mike brown
Artist | Professional | Design & Interfaces
United States
F-70 T-Shirt Graphic USAF by viperaviatorF-70A USAF Panther 2 Poster by viperaviatorFA-70 T-Shirt Graphic USN by viperaviatorF/A-70 Panther 2 New Breed by viperaviatorBSG Style F-70 Panther Insignia by viperaviatorSHIELD F/A-70 Panther 2 Logo by viperaviator
Panther 2 Development Project by viperaviatorXF-70 Flight Insignia by viperaviatorF-70A USAF Panther 2 Driver by viperaviatorJolly Rogers Panther 2 by viperaviatorFA-70 Panther 2 Triangle by viperaviator63rd Fighter Squadron Panthers by viperaviator
FA-70A Flight Manual Cover by viperaviatorFA-70 Panther 2 Poster by viperaviatorF-70A Flight Manual Cover USAF by viperaviator
Locations of Site Visitors
Current Residence: NA
Print preference: large
Favourite genre of music: jazz rock soundtracks
Favourite photographer: Herral Long
Favourite style of art: cad
Operating System: windows vista ultimate
MP3 player of choice: 160 gb i pod
Favourite cartoon character: optamus prime
Personal Quote: To stand on a new world and look beyond it to the next one.


Adam Baldwin Best Role
39 deviants said Jayne Cobb /Firefly
6 deviants said John Casey /Chuck
5 deviants said Breakdown /Transformers Prime
5 deviants said Colonel Dave Dixon /SG1
4 deviants said Superman/Doomsday /Superman / Clark Kent / Dark Superman
2 deviants said XO Mike Slattery/The Last Ship
2 deviants said Det. Ethan Slaughter/Castle
No deviants said Young Justice/Raymond Jensen / Parasite
No deviants said Captain Black /
No deviants said Above & Beyond /Peter Clerkin
Advanced Composite Airframe Program Bell D-292 by bagera3005
Advanced Composite Airframe Program Bell D-292
Bell D-292 ACAP
In February 1981 the Army's Applied Technology Laboratory announced that Bell Helicopter and the Sikorsky Aircraft Division of United Technologies had both been awarded contracts for the design, construction, and initial flight testing of composite airframe research helicopters as part of the Advanced Composite Airframe Programme (ACAP). The programme's primary goal is the development of an all-composite helicopter fuselage some twenty-two per cent lighter and seventeen per cent cheaper to build, per production airframe, than conventional machines, yet which will still fulfill all existing military requirements for reliability, ease of maintenance, tolerance to crash and battle damage, and reduced radar signature. Bell and Sikorsky were each awarded contracts for the production of three machines; a tool-proof vehicle, a static test vehicle, and a flight test vehicle. Bell's ACAP machine, which carries the company model number D292, made its first flight in August 1985. By mid-January 1986 the aircraft had completed twelve of its projected fifty flight test hours.

The D292 was based on Bell's commercial Model 222 twin- turbine light helicopter and used that machine's Avco Lycoming engines, transmission, and two-bladed main and tail rotors. The ACAP's tailboom, vertical fin, and rotor pylon are almost identical in appearance to those of the 222, though the D292's entire elongated pod-and-boom airframe is constructed of glass-reinforced plastic (GRP), graphite, and Kevlar. The use of a particular composite material for a specific aircraft component is determined by the strength, flexibility or other primary characteristic required of that component. The D292's basic load-bearing structure is thus constructed primarily of graphite or graphite/epoxy, while the flooring and most of the craft's exterior 'skin' is made of a more ballistically-tolerant Kevlar/ epoxy or glassfiber/epoxy blend. The seats for the helicopter's two crew members and two passengers are of Kevlar/epoxy and are designed to absorb the high vertical loads of a forty-foot- per-second crash landing, as are the legs of the craft's non- retracting tailwheel landing gear.

Detailed information regarding the D292's performance compared with the Sikorsky S-75 ACAP was not available at the time this book went to press, though it may be assumed that the future of the Bell machine in U.S. military service will be determined by the type's overall performance in all phases of the evaluation. It is also quite probable that the composite airframe materials and building techniques used by Bell and Sikorsky in the development of their respective ACAP machines will be incorporated into the design of the Army's LHX advanced technology helicopter, and almost certainly into the designs of future civil aircraft produced by both firms.

Under the Army's Advanced Composite Airframe Program (ACAP), Bell Helicopter Textron was one of the two manufacturers (the other being Sikorsky) awarded a contract to design and develop a prototype of an all-composite helicopter. Phase I of this programme, which consisted of the engineering design and design support testing, was completed by the end of 1982. The construction and testing of three airframes (Phase II), began in October 1982. The first airframe was a tool-proofing article (TPA) used for repairability demonstrations and ballistic testing, while the second airframe became the flight-test vehicle (FTV) and accomplished its initial hover flight on 30 August, 1985.

In addition to 15 hours of ground running and 50 hours of flight testing, which were completed in October 1985, the D-292 was used for shake testing and controls proof loading. A five-phase militarisation test and evaluation programme (MT&E) began in 1985 and was completed in 1988, following evaluation of undercarriage crashworthiness, lightning protection system, internal acoustics and additional repairability demonstrations. This programme included dropping the helicopter airframe from 12m in September 1987 at the NASA Langley Research Centre to demonstrate the capability of meeting stringent military crash survivability requirements. This included a 15m/s impact velocity at an aircraft attitude of ten degrees roll and ten degrees nose up pitch without any apparent serious injuries to the four dummy occupants (this impact velocity was comparable to a free fall from a three-storey building). Another major advancement demonstrated by the Bell ACAP design during these tests was the fuel system which totally contained the fuel during the drop test, thus reducing the risk of post-crash fires. But the main purpose of the ACAP programme was to achieve the US Army's goal of reducing weight and cost, as well as improving military helicopter characteristics, by demonstrating the application of advanced composite materials. In this sphere, the Bell D-292 featured a weight reduction of 22% in the airframe structure, a 17% saving in cost, survivability in a vertical crash, and reduced radar signature. These comparisons were made possible because Bell and Sikorsky each also designed a duplicate aircraft of current conventional metal construction.

Thus the ACAP programme proved successful in meeting its objectives to demonstrate the use of advanced composites in a fully militarized airframe. This fruitful experience was to be used in the development of the future LHX light attack/armed reconnaissance helicopter.

Technical data for D292 ACAP

Crew: 2, passengers: 2, engine: 2 x Avco Lycoming LTS 101-750C-1 turboshaft, rated at 510kW, main rotor diameter: 12.80m, fuselage length: 12.32m, height: 3.40m, take-off weight: 3395kg, empty weight: 2615kg


Adam Baldwin Best Role 

39 deviants said Jayne Cobb /Firefly
6 deviants said John Casey /Chuck
5 deviants said Breakdown /Transformers Prime
5 deviants said Colonel Dave Dixon /SG1
4 deviants said Superman/Doomsday /Superman / Clark Kent / Dark Superman
2 deviants said XO Mike Slattery/The Last Ship
2 deviants said Det. Ethan Slaughter/Castle
No deviants said Young Justice/Raymond Jensen / Parasite
No deviants said Captain Black /
No deviants said Above & Beyond /Peter Clerkin


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JasonWolfe Featured By Owner 1 day ago
How much are your commissions? I'm working on some designs, but need someone to add details and fix scaling issues.
mIkeschwaRz Featured By Owner Jan 23, 2015
Thx 4 the :+fav:
bagera3005 Featured By Owner Jan 23, 2015  Professional Interface Designer
your welcome
Cocooue Featured By Owner Jan 21, 2015  Student Photographer
Thanks for the fave :hug:
bagera3005 Featured By Owner Jan 21, 2015  Professional Interface Designer
your welcome
Kryptid Featured By Owner Jan 20, 2015
Hey, it's been a while. How have you been lately?

You know what I just realized? You have the same name as my supervisor at work, hehe.
bagera3005 Featured By Owner Jan 20, 2015  Professional Interface Designer
im good
JamesF63 Featured By Owner Jan 18, 2015  Professional Traditional Artist
Thanks for the fave :huggle:
bagera3005 Featured By Owner Jan 18, 2015  Professional Interface Designer
your welcome
johnwickart Featured By Owner Jan 18, 2015  Hobbyist Traditional Artist
Thanks for the faves !
bagera3005 Featured By Owner Jan 14, 2015  Professional Interface Designer
zero-gabriel Featured By Owner Edited Jan 14, 2015
Beware of any News sites using the word "Patriot" to describe themselves...

Use this one instead.…
bagera3005 Featured By Owner Jan 15, 2015  Professional Interface Designer
trusting Obama like trusting a bank robber with your wallet. 
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Roguewing Featured By Owner Jan 11, 2015  Hobbyist General Artist
Thanks for faving the Mirror Redux
bagera3005 Featured By Owner Jan 11, 2015  Professional Interface Designer
your welcome
The-Raveline Featured By Owner Jan 11, 2015
Thanks for the fav! :)
bagera3005 Featured By Owner Jan 11, 2015  Professional Interface Designer
your welcome
Drawing-4Ever Featured By Owner Jan 7, 2015
Fantastic gallery!!
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